Alexis Nightwish
131
|
Posted - 2015.03.23 18:05:58 -
[1] - Quote
Feedback: "Service module possibilities: territorial Sovereignty flag, modifiers to change the security status of a solar system, to change NPC agents spread in the solar system, to switch NPC faction control or NPC security forces."
Woah. I'm already imagining the abuse potential. Be very, very careful if you implement any of these, or related ideas. EVE players will absolutely game the living **** out of these to print ISK.
"Everyone who wants to use a structure, does: We want structures to be as widely used as possible, by removing artificial barriers or mechanics that may be in the way. This has to stay within a reasonable risk versus reward scope, of course, and as such the most rewarding structures should always be vulnerable to attack."
At the very least!
Questions: How do you plan to balance the billboard's accessibility with potential spamability? Will they be freely attackable, and go into RF similar to mobile depots?
What kind of content can you put up on these? Pictures? Movies? I'd love to see more cats, but I know some douche is going to put pics of his **** on there.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
|
Alexis Nightwish
137
|
Posted - 2015.03.24 19:00:04 -
[2] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. How about we don't take from WH space and give it to null.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
|